There are a number of additional tools available: You can also choose to hide the handle with a ViewerObjectSettings node's lightingTools > hideHandle parameter. This handle respects the color attribute which can be easily changed with a ViewerObjectSettings node with the drawOptions > color parameter. This can be used to select lights that are off screen. There's an indicator arrow that's displayed by default that shows the light's center of interest. You also have the ability to favorite certain lights by clicking the star icon. You can decide which parameters are important to your artists. Selected lights also display a floating parameter UI that defaults to the same parameters that are shown in the GafferThree table of objects (intensity, exposure, and color) but they can easily be expanded with a ViewerObjectSettings node. Fixed Rotation (this mode can be engaged independently using the O key or temporarily by holding the O key).We have also added the ability to lock the current orientation of a light and nudge it into position using: You can also decide on light placement with the goal of casting a shadow, using:Īlternatively, you can create lights using a subset of the snapping feature: You can place the lights relative to how their light falls on a surface using Lighting Modes such as: The options for creating and interacting with the lights are split into a number of areas designed to mimic the thought process of a cinematographer on a live set. Ctrl+Shift+left dragging towards or away from the light uniformly scales it.Ctrl+left dragging away from or towards the light moves the light closer or further away from its center of interest.Once created, you can use gestures to manipulate the lights: The newly created light can continue to be moved using the arrowhead manipulator. New lights are created simply by Shift+clicking on a polymesh or subdmesh object in the Viewer (Hydra) tab. Artists can interact more creatively with the image as everything they need for light creation, manipulation and editing, is now right at their fingertips. Katana 4.0 introduces a new Lighting Tools feature set that represents the first part of the new digital cinematography workflows.
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